Note: All rules are subject to change.
Dance Game Qualifying
Seeding will be determined by a qualifying round before the actual competition takes place. Songs will be chosen by the tournament organizer. Participants will go up, 2 at a time, to play the chosen qualifying song.
The Top 24 scores will be entered into the Expert Tech competition. The remaining players will be entered into the Regular Tech. If there are less than 32 total players, Regular Tech will be cancelled. With the score acquired, they will be seeded and place into designated conferences.
Dance Game Competition
Each dance game competition will be a mix of double elimination, pool play, and round robin. If there are more than 24 players, those who are seeded #17 and up will participate in a double elimination bracket system. When the elimination bracket reaches 8 players, those players will be re-seeded accordingly (#17-24) and placed in a pool play system with the Top 16 in 6 groups. Each pool will consist of 4 players. The player within each group will play each other Round Robin style. The top player from each pool will advance to the Elite Eight
Elite Eight Elimination
With 8 players remaining, the Elite Eight Elimination Round will be run as a double elimination competition. The winner of each match will move on to the next round. The loser will be placed in the Losers’ Bracket. If you lose twice, you are out of the competition. When 4 players remain, we will move on to the Final Four Round Robin.
Final Four Round Robin
During the Final Four Round Robin, Match Rules will be in effect. Match Rules consists of both players choosing songs back-and-forth until a player wins 2 songs consecutively (excluding songs that end up in a tie). Therefore, a match can go up to a multiple amount of songs if necessary.
Dance Game Play Rules
Higher seeded player gets to choose their playing side. The first song choice will be Random. The loser of the random song will choose the 2nd song. If the loser of the 1st song wins the 2nd song, the opponent will pick the 3rd song. The first player to win 2 songs will move on to the next round.
The winner will move on to the next round. The loser will be placed in the Losers’ Bracket. If you lose twice, you are out of the competition.
You are not allowed to choose a song more than once throughout the competition. You are not allowed to choose the same song your opponent chose previously in the same match.
All rounds will be played as normal. No turn mods will be allowed. Speed and Note Skin mods are your preference. If you FAIL or stop playing the song for 5 seconds (whichever comes first), your opponent wins the song.
Arbitration rules are not debatable. Once a ruling is established, it cannot be changed.
*Player will not be able to dispute anything graded Great or higher.
*Player cannot dispute after next song has been played.
*Player can only dispute if the pad error could have resulted in a win for the song.
In the event of a successful dispute, players will switch sides and play the same song. The player that was not affected will keep the best score out of both plays.
All other situations will be handled at the coordinator’s discretion.
For freestyle, you may choose between DDR Extreme, DDR Supernova 2, In the Groove 2, and Pump It Up Fiesta 2.
All songs will be chosen by Random for all players. Any difficulty may be chosen for Improv.
The winner will be decided by audience applause. The Improv Freestyle round has no effect on your overall victory. This round is completely separate and just for fun.
Routine Freestyle will be judged by a panel of judges. They will score based on Creativity, Presentation, and Style. Under each of the main categories will be subcategories. This is an expanded system for judging. Each subcategory will be rated, and the ratings from the subcategories will dictate the overall rating for the CPS category.
A few other important notes on how the judging will be done. More specifically about the Presentation & Style categories. While both are important, the genre of your performance will influence which categories weigh more heavily on your overall score. The point being to judge, say, comedy freestyles more heavily in the presentation department whereas we may judge a break routine more on Style. Combine both elements in your routine to get the best score.
Edits may be used for ITG2. Songs used must be appropriate in language. Radio edits are suggested. All songs used for freestyle must have at least 60 steps in the song in order for it to be used. If your song choice is under 75 steps, it cannot be used. Songs cannot exceed 2 minutes and 30 seconds.
You are allowed to participate in a couples freestyle and your own single freestyle in the same competition.
If you fail your routine, you will be given a second chance with a penalty. If you are concerned about failing your song, always remember that you can make an edit. After all players have participated, the judges will have their “huddle time” to determine the winners based on their scores. The purpose of the “huddle time” is to discuss who deserves to be the winners. Just because someone has the highest score does not guarantee a win. The judges have the ability to change any scores or decision before the winners are announced.
Props are allowed for use during the freestyle. If any prop is deemed to be inappropriate (i.e. vulgarity, sexual references), it will not be allowed to be used. If you are unsure of it, ask me.