Rules

Rules have been updated on June 27, 2010.

All times are tentative and are subject to change.

DDR Extreme Tech Competition
Fighting Game Tournaments
Super Smash Bros Brawl Competition
Super Smash Bros Melee Competition

DDR Extreme Tech Competition

Date/Time
Qualifying – Saturday, July 24, 2010 – 12:00pm
Tech Competition – Saturday, July 24, 2010 – 2:30pm

DDR Extreme will be based on DP Score.

DP Scoring Method
Perfect – 2
Great – 1
OK – 2

Coordinator
Ryan Beckman (T3ch)

Registration Fee
$10 per entry

Qualifying
Participants will go up, 2 at a time, to play the chosen qualifying song(s). With the score acquired, participants will be seeded accordingly.

One qualifying song will be chosen. Participants will go up, 2 at a time, to play the chosen qualifying song for their specified competition. You may choose a partner. With the score acquired, they will be placed in their designated division and seeded accordingly on a bracket similar to any other competition.

The Top 24 scores will be entered into the Tech competition for their specified competition.

Tournament Play
The DDR Xtreme Tech competition will be a double elimination tournament. All songs will be played on either Heavy or Challenge difficulty.

The higher seed chooses what side of the pad he/she wants. The lower seed will pick the 1st song and difficulty of his/her choice. The higher seed will do the same for the 2nd song. The first player to win 2 songs will move on to the next round. If each player wins one song, a 3rd song will be chosen by the host.

The loser will be placed in the Losers’ Bracket. If you lose twice, you are out of the competition.

Play Rules

  • All songs will be played on Heavy or Challenge difficulty.
  • The higher seed has the advantage of choosing playing side OR first song. The first player to win 2 songs will move on to the next round. If each player wins one song, a 3rd song will be chosen by Random. (This rule does not take place in the High Tech Finals)
  • If there are more than 56 total participants, all losers’ bracket matches will be one random song for the Low Tech division.
  • Speed Mods are to your preference. No turn mods will be allowed. Solo must be agreed upon by both players.
  • You are not allowed to choose a song more than once throughout the competition with exception to the Final Four Round Robin.
  • You are not allowed to choose the same song your opponent chose previously in the same match.
  • If you FAIL or stop playing the song for 5 seconds, your opponent wins the song.
  • Players are not allowed to bypass the results screen until the organizer gives the OK. You will receive a warning for the first occurrence. Any additional occurrence will result in forfeiture of the song played.

Arbitration

Arbitration rules are not debatable. Once a ruling is established, it cannot be changed.

  • Player will not be able to dispute anything graded Great or higher.
  • Player cannot dispute after next song has been played.
  • Player can only dispute if the pad error could have resulted in a win for the song.

In the event of a successful dispute, players will switch sides and play the same song. The player that was not affected will keep the best score out of both plays. All other situations will be handled at the coordinator’s discretion.

Fighting Game Tournaments

Date
Friday, July 23, 2010 – Saturday, July 24, 2010

Coordinators
Joshua Campbell (Tyger)
Christopher Austin (Soul)

Registration Fee

$10 entry per game

Friday:
Tatsunoko vs Capcom (Wii) – 6:00pm

Saturday:
Tekken 6 (PS3) – Sat 1:00pm
Super Street Fighter IV (Xbox 360) – Sat 3:00pm

Setup
All fighting games will be played as a double elimination competition with a maximum of 64 entrants per game. Seeding will be determined with random bracket assignments with consideration of regional areas if necessary.

Controllers
Please bring your own controller/arcade sticks. Controllers may be provided from the tournament staff. You are responsible for the working condition of your own controller.

Choice of Side/Console
If the choice of side/console cannot be agreed upon, it will be determined by a coin toss.

Character Selection
Both players are to choose characters as desired. Some games may have banned characters, in which they will not be allowed for selection.

A Double Blind Selection method can be called at anytime before a player selects a character. The player that requests a Double Blind (Player A) must notify the coordinator of their character and mode choice. Player B will then select their character and mode choice. Once the Player B has made his/her selection, the coordinator will make sure that Player A sticks with his/her choices.

After each game, the winner must stick with their chosen character(s), order of characters, and mode choice. The loser will be allowed to choose  new characters and mode choices. If desired, the loser can choose to switch sides.

Match Play
Game = A single game between 2 players. Each game ends depending on the game of choice. This can be determined by 2 out of 3 rounds or if your last character has been defeated.

Match = A pairing between 2 players. The winner of a match is determined when a player wins 2 out of 3 games, except for the Finals which will be 3 out of 5 games.


Super Smash Bros Brawl

Date/Time
Saturday, July 24, 20101:00PM

Platform
Wii

Coordinators
Jon Anger

Registration Fee
Singles – $10 per entry
Doubles – $10 per team

We will be using the SBR Recommended Ruleset as follows:

General Rules:

  • 3 Stock
  • 8 minute timer
  • Items are set to off and none.
  • All sets with the exception of winner’s finals, loser’s finals, and the championship are best of 3 games. Finals are best of 5 games.
  • In the event of a dispute, controller ports will be selected by coin toss.
  • In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
  • Metaknight’s Infinite Cape glitch is banned.
  • If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
  • You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • Stalling is banned.

Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.

Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match’s stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches

*Double blind character selection may be called for the first match

Stage Lists

The SBR Recommended rule list uses the stage striking system. In this system, players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counterpicked later in the set. There must be an odd number of starter stages.

Starter

Battlefield

Final Destination

Smashville

Yoshi’s Island

Pokemon Stadium 1

Counter

Brinstar

Castle Siege

Delfino

Frigate Orpheon

Halberd

Jungle Japes

Lylat Cruise

Pictochat

Pirate Ship

Pokemon Stadium 2

Rainbow Cruise

Banned

75m

Big Blue

Bridge of Eldin

Corneria

Distant Planet

Flat Zone 2

Green Greens

Green Hill Zone

Hanenbow

Hyrule Temple

Luigi’s Mansion

Mario Bros.

Mario Circuit

Mushroomy Kingdom I

Mushroomy Kingdom II

New Pork City

Norfair

Onett

Port Town Aero Dive

Rumble Falls

Shadow Moses

Skyworld

Spear Pillar

The Summit

Wario Ware

Yoshi’s Island (Pipes)

Additional Rules for Doubles Play

  • Life Stealing is allowed
  • Set team attack to ON
  • Hanenbow may be moved from Ban to Counterpick for Doubles

Super Smash Bros Melee

Date: Saturday, July 24, 2010

Time: 1:00 PM

Platform: Gamecube / Wii

Coordinators

Jon Anger

Registration Fee

$10 entry per game

General Rules

  • Items are set to off
  • The stock is set to 4 *
  • The time limit is set to a minimum of 90 seconds per stock **
  • All sets are best of 3 matches
  • In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
  • No player may choose the stage they last won on
  • Ties will be broken by lives, then percentage. In the event of a percentage tie, one stock sudden death will be played
  • Wobbling is allowed except when used to excessively stall a match
  • The Ice Climber Freeze Glitch is banned
  • Jigglypuff’s rising pound stall is banned
  • Peach’s bomber stall beneath levels where she is unreachable is banned (example: FoD) *In the event of time constraints 3 stocks may be used**120 seconds per stock should be considered high priority

Set Format (in order of procedure)

1. Opponents choose their characters for the first match *

2. Each player may announce one stage to be banned for the entirety of the set

3. The first stage will be played at random from the Random Stage List **

4. The loser of the previous match announces the next match’s stage from either the Random Stage List or the Counter Stage List

5. The winner of the previous match chooses their character

6. The loser of the previous match chooses their character

7. Repeat steps 4-7 for all proceeding matches

*Double blind character selection may be called for this match

**Opponents may instead agree upon a random stage

Random

Dream Land: Fountain of Dreams

Kanto: Pokemon Stadium

Past Stages: Dream Land

Past Stages: Kongo Jungle

Special Stages: Final Destination

Special Stages: Battlefield

Yoshi’s Island: Yoshi’s Story

Counter

Dream Land: Green Greens

DK Island: Jungle Japes

F-Zero Grand Prix: Mute City

Kanto Skies: Poke Floats

Lylat System: Corneria

Mushroom Kingdom: Princess Peach’s Castle

Mushroom Kingdom: Rainbow Cruise

Mushroom Kingdom II

Planet Zebes: Brinstar

Banned

DK Island: Kongo Jungle

Eagleland: Onett

Eagleland: Fourside

F-Zero Grand Prix: Big Blue

Hyrule Temple

Infinite Glacier: Icicle Mountain

Lylat System: Venom

Mushroom Kingdom I

Yoshi’s Island: Yoshi’s Island

Past Stages: Yoshi’s Island

Planet Zebes: Brinstar Depths

Superflat World: Flat Zone

Termina: Great Bay

Additional Rules for Double’s Play

  • Life Stealing is allowed
  • Set team attack to ON
  • Add Termina: Great Bay to the Counter Stage List
  • Add F-Zero Grand Prix: Mute City to the Banned Stage List
  • Add Dream Land: Fountain of Dreams to the Banned Stage List

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