Super Smash Bros Melee/Brawl Rules

Super Smash Bros Brawl Ruleset

  • 3 Life Stock
  • 8 minute timer
  • Items are set to off and none.
  • All sets with the exception of winner’s finals, loser’s finals, and the championship are best of 3 games. Finals are best of 5 games.
  • In the event of a dispute, controller ports will be selected by coin toss.
  • In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
  • Banned: Metaknight Infinite Cape Glitch
  • If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
  • You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • Stalling is banned.

Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.

Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match’s stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches

*Double blind character selection may be called for the first match

Stage Lists

The SBR Recommended rule list uses the stage striking system. In this system, players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counterpicked later in the set. There must be an odd number of starter stages.

Starter

Battlefield
Final Destination
Smashville
Yoshi’s Island
Pokemon Stadium 1

Counter
Brinstar
Castle Siege
Delfino
Frigate Orpheon
Halberd
Jungle Japes
Lylat Cruise
Pictochat
Pirate Ship
Pokemon Stadium 2
Rainbow Cruise

Banned

75m
Big Blue
Bridge of Eldin
Corneria
Distant Planet
Flat Zone 2
Green Greens
Green Hill Zone
Hanenbow
Hyrule Temple
Luigi’s Mansion
Mario Bros.
Mario Circuit
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Norfair
Onett
Port Town Aero Dive
Rumble Falls
Shadow Moses
Skyworld
Spear Pillar
The Summit
Wario Ware
Yoshi’s Island (Pipes)

Additional Rules for Doubles Play

  • Life Stealing is allowed
  • Set team attack to ON
  • Hanenbow may be moved from Ban to Counterpick for Doubles

 

Super Smash Bros Melee Ruleset

  • 4 Life Stock
  • 8 minute timer
  • Items are set to Off and None.
  • All sets with the exception of winner’s finals, loser’s finals, and the championship are best of 3 games. Finals are best of 5 games.
  • In the event of a dispute, controller ports will be selected by coin toss.
  • No player may choose the stage they last won on
  • Ties will be broken by lives, then percentage. In the event of a percentage tie, one stock sudden death will be played
  • Wobbling is allowed except when used to excessively stall a match
  • Banned: The Ice Climber Freeze Glitch, Jigglypuff’s rising pound stall, Peach’s bomber stall beneath levels where she is unreachable

Set Format (in order of procedure)

1. Opponents choose their characters for the first match *
2. Each player may announce one stage to be banned for the entirety of the set
3. The first stage will be played at random from the Random Stage List **
4. The loser of the previous match announces the next match’s stage from either the Random Stage List or the Counter Stage List
5. The winner of the previous match chooses their character
6. The loser of the previous match chooses their character
7. Repeat steps 4-7 for all proceeding matches
*Double blind character selection may be called for this match
**Opponents may instead agree upon a random stage

Random
Dream Land: Fountain of Dreams
Kanto: Pokemon Stadium
Past Stages: Dream Land
Past Stages: Kongo Jungle
Special Stages: Final Destination
Special Stages: Battlefield
Yoshi’s Island: Yoshi’s Story

Counter
Dream Land: Green Greens
DK Island: Jungle Japes
F-Zero Grand Prix: Mute City
Kanto Skies: Poke Floats
Lylat System: Corneria
Mushroom Kingdom: Princess Peach’s Castle
Mushroom Kingdom: Rainbow Cruise
Mushroom Kingdom II
Planet Zebes: Brinstar

Banned
DK Island: Kongo Jungle
Eagleland: Onett
Eagleland: Fourside
F-Zero Grand Prix: Big Blue
Hyrule Temple
Infinite Glacier: Icicle Mountain
Lylat System: Venom
Mushroom Kingdom I
Yoshi’s Island: Yoshi’s Island
Past Stages: Yoshi’s Island
Planet Zebes: Brinstar Depths
Superflat World: Flat Zone
Termina: Great Bay

Additional Rules for Double’s Play

  • Life Stealing is allowed
  • Set team attack to ON
  • Add Termina: Great Bay to the Counter Stage List
  • Add F-Zero Grand Prix: Mute City to the Banned Stage List
  • Add Dream Land: Fountain of Dreams to the Banned Stage List

 

 

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